Welcome to the Fang

This is a blog dedicated to my wargaming hobby in particular collecting, painting and gaming with Space Wolves. I hope to show you theprogress of my newly purchased Space Wolf army as I paint and play.

I have decided to base my Great Company on that of Wolf Lord Erik Morkai. I see so many Ragnar companies around I wanted to try something a little different. Who better then a Wold Lord named after the Guardians of the gates of death who has a twin brother called Irnist the Wise! Morkai and Wise anyone?

I hope to include painting progress, battle reports and my general thought on all things Space Wolves or all things 40k.

Hope you enjoy this blog.

Bradimus Prime

Wednesday, 30 December 2009

A new lair for Bradimus

Well after only a few weeks of blogging I will be moving to pastures new. As of today I will be working with Adam and the guys over at http://space-wolves-grey.blogspot.com/ . So you can still see all my wolfy goodness there along with the great work te others guys are putting in as well.

Bradimus Prime signing out......

Sunday, 27 December 2009

As Russ intended....

No I'm not talking about the Space Wolves phobia of teleporting that fluff will dictate to you I'm talking about the dark grey armour Russ and his legion wore. I could never get my head around the change from dark grey to powder blue. As faw as I'm aware none of the other legions changed colour (Loyal that is) so why did the wolves do it? My guess is that a member of the Eavy metal team fancied a change one day whilst painting up a batch of new releases.


I have decided to paint my Great Company in pre Heresy colours. The company symbol on the left shoulder will be Morkai's double headed wolf on a white background instead of yellow whilst I will stick to traditional pack markings and colours as you would find in the Space Wolf Codex.

Here is a few shots of a pack of Grey Hunters and Long Fangs I have been working on.








Apologies for the quality of these shots, I took them on my I-phone and they haven't turned out so good. When I get my digital camera back from where I left it on X mas day I'll get some better shots.







Wednesday, 23 December 2009

When Space Wolves go to war they do so in the company of Giants.....Forgeworld Space Wolf Dread.


Just picked up on this bit of awesome news from Forge World this afternoon, A Space Wolf Dreadnought!!!
I was sat this afternoon contemplating whether to include a Dread in my 1500 point list or not, this thing has just made my mind up. I must have one!
So I've just finished taking a close look at this thing and the detail is amazing. The first thing I noticed was the Wolf Standard toting the wolf pelt. If you look closer at the pelt you see that the head has decayed showing parts of the skull. The banner itself is bordered with Fenrisian Runes and the banner itself is a blank canvas, ideal for some custom art work or decals.
The Dread itself sports two wolfs heads on his chest perfect for Erik Morkai's great company. His armour has seen some action as it sports claw marks and battle damage whilst being trimmed with Runes.
Overall I am pleased with what Forgeworld have done, this Dreadnought still looks like any other MKIV and is not over burdened with extras making it look messy.

Monday, 21 December 2009

Preparing for battle


With the smell of victory still in the air Ulf the Horrible will face the Tau forces of Captain Yukka tomorrow night. Many time shave we crossed swords on the field of battle but we haven't played each other head on in some time....the game is on.

I plan on using the same list as last night as this is the ground work for my tournament army to be. The base 1000 points will remain the same, Rune Priest, 3 Grey Hunter packs and my Missile Launcher Long Fangs. The scouts are also an auto include although I would like to equip that Wolf Guard with something more other than Meltabombs.

I liked the Razorback and Wolf Guard Terminator addition to the Long Fangs which really increased that units damage output for a decent price. The second Long Fang pack is bugging me though, 3 Heavy Bolters, 2 Lascannons and a TL Lascannon Razorback. This unit comes in at 240 points which is a big old chunk of the army which could buy pretty much anything else in the codex. But the question is what could I replace this unit with?

One thing I don't want to do is tailor the list to fight a specific army I really don't like doing that and as I said before this is ground work for tournaments this year starting in February 2010 at Vapnartak in York.

So with 240 points what can I do? Well I want a Thunderhammer for my scouts Wolf Guard, I know a fist would be cheaper but I want a bit of variety in the army too so lets chuck one on and take care of 25 points.

That gives me 215 points to play with, any suggestions people?

Sunday, 20 December 2009

Battle Report: Space Wolves vs Speed Freaks

Location: Bradimus' Man Cave
Battle Size: 1500 pts
Mission : Kill Points
Set Up : Dawn of War
Army Lists :

Rune Priest, Living Lightning, JoTWW
8 Grey Hunters, Powerfist, Wulfen, Meltagun, Wolf Standard, Rhino ( Wolf Guard, Combimelta, Powerfist)
8 Grey Hunters, Powerfist, Wulfen, Meltagun, Wolf Standard, Rhino (Wolf Guard, CombiMelta, Powerfist)
8 Grey Hunters, Powerfist, Wulfen, Meltagun, Wolf Standard, Rhino (Wolf Guard, CombiMelta, Powerfist)

5 Wolf Scouts, Meltagun (WolfGuard, Meltabombs)

6 Long Fangs, 5 Missile Launchers, Razorback with TL Lascannons (Wolf Guard Terminator, Chainfist, Cyclone Missile Launcher)
6 Long Fangs, 3 Heavy Bolters, 2 Lascannons, Razorback with TL Lascannons

Warboss, Bike, PowerKlaw

10 Nobz, 2 PowerKlaws, 8 Big Choppas, Painboy
Battlewagon, DeffRolla + other upgrades

5 Warbikes (Warboss here)

3 x 12 Trukk Boys, Big Shoota
Nob, PowerKlaw, Bosspole
Trukk, Red paint, Grot Riggers, Armour plates.

5 Deff koptas
TL Rokkits
1 x Big Bomm

So it came to be that the mighty WAAAGH of the mad Warboss Heed had strayed into a system under the protective wing of Wolf Lord Erik Morkai. Angered at the Greenskin incursion Morkai dispatched Rune Priest Ulf the Horrible to meet the Warboss head on before the WAAAGH grew beyond control. The wise and weathered Rune Priest had tackled the Greenskin menace many times before and his knowledge would be the Wolves greatest weapon in taking out this threat.

Deployment

Winning the roll off I elected to give Heed the first turn intending to hold my troops off the board hoping to give myself some initiative in the deployment phase. Heed deployed a Battlewagon full of Nobz and a Trukk both hidden by terrain on my left flank. My right flank had very few pieces of terrain giving good lines of sight. I was not overly concerned about the lack of cover as Heed had few long range weapons in his list.

Turn 1

Warboss Heed brought his entire army on first turn except his Deff Koptas which he declared he would try and outflank with them. All three Trukks and the Battlewagon raced forward searching for things to bash.


In my turn I brought everything on the right flank, I wanted to put as much distance between me and that Battlwagon of death as possible. I set up a pretty defensive formation in the right corner of the board making sure my Long Fangs had good lanes of fire. To the left of my set up I spotted a gap between a ruin and the board edge which would leave my flank wide open so I deployed an empty Rhino in the gap to stop any Trukks getting through.

In the shooting phase my Rhino used its searchlight to light up a trukk which was then blown up by a Razorback. The other Razorback hit the second trukk in the line taking out the engines bringing it to an abrupt stop. Everything else was out of range or could not fire due to movement.

Turn 2
Heed now had some "Beakies" to fight and directed all of his boys towards the Space Wolf Lines moving at full pelt. The immobilised trukk suddenly roared back to life as the grot riggers got busy through fear of been beaten by their Orky masters. Then in true Orky fashion the shooting phase consisted of many bullets being fired, lots of noise but not a single thing hit.

A mob of Trukkers jumped out of their ride and charged the empty Rhino blocking the way and with a stroke of luck destroyed it leaving the wreck still in place blocking the route.


So far my plan had worked, the Orks now had to drive through the Long Fangs killing field to get at my line. In the next turn that Battlewagon would be in my face and I needed to slow it down. I decided to sacrifice a Grey Hunter pack and move them directly towards it making them a big juicy target hopefully keeping my Long Fangs alive for a turn or two more. I had also received my scouts from reserve, with little armour to blow I decided to use them to bolster my lines and provide protection for the Long Fangs.

The mob of boys that had piled out of the wrecked Trukk were set about by Heavy Bolter fire from the Long Fangs leaving only the Nob standing alone. Ulf the Horrible pops out of the Rhinos top hatch and sends a dose of Jaws of the World Wolf straight towards another trukk mob that had dismounted. The gaping hole hit the Nob in the unit swallowing him and his power klaw whole, Hoo rah!

Then I made a stupid mistake, instead of using my Missile Long Fangs to finish off those units I was panicked by the Battlewagon and sent seven krak missiles its way. Three hit home and......bounced off the front armour. What a spanner why did I do that? Why? Oh well I wont be doing that again anytime soon and now it was time for me to bend over and take the Ork assault.

Turn 3
With a hearty WAAAGH Warboss Heed had finally got his boyz into charging positions. The huge unit of Nobz jumped out of the Battle Wagon and made a bee line straight for the Grey Hunter pack I sent towards them.

The unit of Nobz charged into the Grey Hunters whilst the Trukk mob to my left had finally clambered over the Rhino wreckage and charged into the Wolf Scouts now blocking the way. The combat between the Nobz and my Grey Hunters was a massacre. Despite me using my Wolf Standard I rolled terrible and ended up receiving 27 Wounds before the Power Klaws had even warmed up. The Grey Hunters were smacked up good and proper, those that survived the big choppas got klawed to pieces.


My Wolf scouts however did slightly better when the Orks whiffed in combat and ended up being held in combat.

So that could have been worse, I had lost a pack so far and the scouts were probably toast next turn but my Long Fangs were still up and firing for now. I had a major threat now right in my face which forced my hand in the this turn. I had to get rid of those Nobz or they were going to chew holes in my army.

I closed the gap with the two remaining Grey Hunter packs and set up to unleash a torrent of Bolter goodness into that unit. I threw everything into them, Meltas, Lascannons and even 7 Krak Missiles. After the smoke had settled the Pain boy stood alone with a sever lack of patients, I really wanted that unit dead! Unfortunately for me I was now out of assault range and could not finish the job.

My Scouts continued the fight with the trukk mob from last turn and despite losing all of his pack the Wolf Guard held his ground and tied the unit up for another turn! Result!


Turn 4
Heed finally got his deff koptas on the board, rolled to see where they came on and rolled a four bringing them on the wrong side of the battlefield! See you in a few turns boys.

Having finally got himself into position the Warboss and his bikers were now a threat to my Grey Hunter packs. the Battlewagon tank shocked and killed a Grey Hunter with its deffrolla and again orky shooting was naff. The Bikes charged into a grey hunter pack who were in cover, one of the bike burst into flames on the way in as it hit a sharp rock.


In combat I threw all of my attack into the Warboss himself dragging him down before he could swing that nasty Klaw. The orks managed to drop a couple of Grey Hunters before my powerfists finished off the bikers. God damn I love my Grey Hunters!

In a last ditched attempt at getting some kill points the remaining Trukk boys charged my Missile pack killing off the pack leader and a few heavy weapons but I manage to hold the combat in place.

In my turn I Meltagun the Battlewagon and start working on the Deff Koptas with my Lascannons as they try and close in. I charge the third Grey Hunter pack and Ulf the Horrible into the Long Fang combat finishing off all the Orks in the area.

By now the battle was clearly over, we played it out but turns 5 and 6 consisted of my finishing off his Trukks and gunning down his Deff Koptas as they flew across the board.
Total victory to the Sons of Russ!!

De-Brief
This was a fun game, Neil my opponent has only just taken up 40k again after a few years out and to be fair he is still getting used to his ork army. I thought it was all over for me in turn 3 when those Nobz were stomping all over my guys but I think the unit was too powerful. If it had not killed my Grey Hunters in the first round I would not have been able to gun them down. I think as time goes on Warboss Heed will be kicking my ass all over.

As for my list I was really pleased with how it performed, those Grey Hunter units can really hammer stuff. The amount of 1's I rolled really made those Wolf Standards awesome! They are definitely worth 10 points. I think in future games I will drop the Heavy Bolter / Lascannon Long Fangs and replace them with a fast moving unit but I'm not sure what yet.








Thursday, 10 December 2009

Nerd ahoy!

Well my wife thinks I'm crazy, I spent an entire weekend cleaning out my Garage to create my very own Warhammer Room. With the help of my good drinking buddy Von Muller and a 6 ton skip my gaming room was born!



It has a permanent 6' x 4' gaming table with rural and Urban terrain features, bags of storage for terrain and models and a kettle for the most important thing of all...... a cup of tea.
















On an even geekier note I'd like to show off my new Space Wolf dice courtesy of Adam over at http://space-wolves-grey.blogspot.com/ . Adam had these bad boys custom made and was kind enough to sell some off and share the goodness. Nice one Adam! If you haven't already check out his Blog it is fast becoming the number one Space Wolf resource out there with bags of Tactical and painting guides. along with up to date news and reviews.



Tuesday, 8 December 2009

1000 Point List

I have a tournament coming up in February which is a 1000 points, four games in one day. I am using this as motivation to get my first 1000 points of Space Wolves painted up. So over the last few weeks I have been banging my head against the wall trying to figure out a decent list, do I want a speedy list? rocking firepower? or something with bits of everything?

Then it hit me, what about something that can be the basis for my 1500 point army? Get the first 1000 points painted up and ready and then add whatever I want to add afterwards. Well that seems a pretty simple choice so far, Grey Hunters. I want at least three troop choices and from my experience so far Grey Hunters are the weapon of choice. I think two full squads will be a nice starting point. They need Wolf Guards as leaderhship 8 is a bit iffy and an extra powerfist attack is always nice.

So we have two units of Grey Hunters led by a Wolf Guard a piece, they need a Rhino to get about easily and Meltaguns to bust open armour and take down big nasty gribblies. Mark of the Wulfen is a must have along with a Wolf Banner. This gives me :-

9 Grey Hunters
Powerfist
Mark of Wulfen
Wolf Banner
Rhino
Wolf Guard
Powerfist
Combi Melta

This unit will steamroll most things, five powerfist attack on the charge backed up by Mark of the Wulfen and a Wolf Banner re rolling all those 1's I manage to roll. Nice! Me thinks I'll have two of them.

For my HQ I want a Rune Priest with Living lightning and Jaws of the World Wolf. This guy is going to sit back and snipe with Living Lightning and if any big gribblies stray too close they get the Jaws treatment. So thats the HQ sorted and two troop choices, now I need to fill out the list a bit.

Well I said I wanted three troop choices didnt I? I need something to sit and hold home objectives but I dont want to break the bank. Lets say 5 Grey Hunters in a Razorback with Lascannons. This unit can sit back and provide fire support popping transports and light armour whilst providing a unit for the Rune Priest to sit in.

Ok I have my HQ and three troop choices who can pretty much deal with any situation. Do I add fire support or some sort of hard hitting unit? The two Grey Hunter packs can assault the crap out of things so I dont need any more assault units. What I am lacking at the minute is Long Range firepower. I think theres is only one option for this choice, Long Fangs.

So far the old boys have proven very effective for me in the games I've played so they have earned a spot in the list. Six Long Fangs and five Missile Launchers will do nicely, 48" range anti tank or anti horde and dirt cheap to boot! lets see what the list looks like.

HQ
Rune Priest
Terminator Armour
Meltabombs
Living Lightning
Jaws of the World Wolf

Troops

9 Grey Hunters
Powerfist
Mark of the Wulfen
Meltagun
Rhino
Wolf Guard
Powerfist
Combi melta

9 Grey Hunters
Powerfist
Mark of the Wulfen
Meltagun
Rhino
Wolf Guard
Powerfist
Combi Melta

5 Grey Hunters
Wolf Guard
Powerfist
Combimelta
Meltagun
Razorback
Twin Linked Lascannons

6 Long Fangs
5 Missile Launchers

Total 999